As a part of ICISC, Dassault Indus Collaborative Learning and Innovation Programme is initiated in an association with Dassault Systems, to assist students improve their engineering skills and knowledge by working on projects, similar to actual industrial tasks using Dassault V6 as the learning platform.
Project based learning approach gives flexibility in learning modules, based on the aspects of a project.
Three training timelines of 80, 120, and 160 hours are available.
80 hours includes development of a souvenir for Indus University and later focuses on adding dynamic behavior to the same.
120 hours programme is aimed to create an E-BAJA vehicle.
160 hours programme includes manufacturing and dynamic simulation aspects of the project.
Ideas of students can be used in their own projects.
DICLIP emphasizes on bringing out the creativity in students through project-based learning. Following the same, the teaching curriculum is designed to sharpen logical reasoning and critical thinking skills, to have an eye for detail, creativity and innovation, problem solving abilities along with technical expertise. Such kind of structured teachings enable students to apply principles of engineering in real life scenarios.
The training structure is divided into three categories: 80 hours, 120 hours and 160 hours. In project-based learning students are taken through the modules in an iterative way through various projects of different levels. The students prepare a multidisciplinary team and then are exposed to environment similar to the industry. The number of modules covered depends on the lifecycle of the project and availability of students. The end of a cycle leads to next cycle with higher level complexities, bringing students new challenges to face and excel at.
The key learning objectives for 80 hours training schedule contains training in the following domains:
For 120 hours the additional learning outcomes will include:
The 160 hours will again have additional exposure on:
The key learning objectives, however, are not fixed; they can be shuffled to suit the project requirements. The amount of experience a student gains is based on the complexity of the design challenges he faces.
The learning material is available to enrolled students at the lab which allows them to explore capabilities of the software at their own will in an unrestricted manner. The students are allowed to experiment with all the modules as they like beyond the dedicated training duration.
Project-based learning is not only aimed at imparting the knowledge of engineering design tools but also to give a practical experience often found lacking in largely theoretical engineering learning environments.